Benefits of video games in education

Many people think that playing video games is not healthy and it impacts on physical and mental health.If you are a parent an you are choosing a game for your child pay attention to a game genre nad rating.These are generally very good indicators of how a game will affect your child.Of course, limit the time a child spends playing to a reasonable level. So here are the benefits of playing video games:

They improve the ability to learn- Contrary to popular belief that gamers are generally bad at school, research conducted in the UK has shown that most games increase brain activity. Real-time strategies helped the participants in this research to process more information faster and improved their cognitive abilities.

Gamers make decisions easier and faster-Games that contain a lot of details and images that change faster help players to notice details better, think faster and make the right decisions.Games here can be very helpful because they train the brain and help it stay "in shape".

They improve concentration-Games require attention to details, and it has been noticed that children who play games have a better perception and concentrate more easily than others.

Learning english or other language-For children whose native language is not english (the language in video game) this could be very beneficial.

Learning history through video games-Rome:Total war for example.This game will bring the realities of the Roman Army to life. It won't be just another army to them; they'll see the real ordeals and trials that went along with maintaining what was the most impressive military of the age Or Civilization V-This game will start in pre-history,and you'll bring it into the modern era and beyond

Traditional education was rated as boring by many students. Moreover, almost half of the repeaters from American high schools stated the reason for repeating the class, that it is not interesting enough for them, and about 70% of them that they are not inspired enough to try Video games are included here because they provide attention longer than other forms of learning, constantly presenting the player / student with new tasks that must be mastered and reduce teacher engagement.